
diseños interactivos - creaciones con el mouse
más de www.marumushi.com
"repulsion is not always probable, or likely"
Who are you ?
I'm Invader (that's my alias). I always appear masked in public, so no one knows my face. Some people call me a polluter, others say I'm an artist. I prefer to think of myself as an invader !
What's the Space Invaders project about?
The idea is to "invade" cities all over the world with characters inspired by first-generation arcade games, and especially the now classic Space Invaders. I make them out of tiles, meaning I can cement them to walls and keep the ultra-pixelated appearance.
I like to switch from one to the other, it's a way of doing different things. Right now I'm working on a project that uses Rubik's Cube, the Eighties cult puzzle, as the basis for pictures and sculptures. I call this my "RubikCubist" period.
Psicodrama en presencia de ballenas
...Este encuentro focaliza la atención en la apertura de nuevos conocimientos personales y grupales. Durante este encuentro utilizaremos, para cumplir el objetivo, la dramatización, como principal método de comprensión del mensaje de las ballenas. Lo que nos permite personalizarlo y encontrar en cada participante el área de trabajo donde puede ampliar el conocimiento de si mismo y de aquellas situaciones de su alma que necesita sanación.
Una ballena se aproxima al bote, gira alrededor del mismo, y nuestra protagonista la sigue con los ojos, en ese circular. La ballena sale a superficie siempre delante de ella. Comienza a sentirse mal o nauseosa, a pesar de ser alguien habituado a navegar y que no recuerda haberse mareado, sin embargo, termina vomitando.
La persona del equipo que está acompañándola, y la socorre, en ese instante, dice: "deja ir lo que necesites", y, poco después pregunta: ¿desde cuándo tiene todo esto dentro?. La respuesta fue: "desde hace mucho tiempo". En ese momento la ballena levanta la cabeza y la mira directamente. Se ve el ojo que se mantiene, en esa posición, unos instantes, lo que no es muy habitual. Al volver se reconstruye, durante la sesión de psicodrama, la escena y ella, como protagonista, al invertir roles con la ballena dice: "te veo".
Commuting to work,
Walking the dog around the block,
Going to the open air market on sundays,
Visiting a family on the weekend,
the rituals of everyday life trace regular paths along streets and through buildings, organising the solids and voids of the built environment into narratives and patterns of association. Complicated by memory and social rituals, our experience of the city is of a dynamic place, a stage for public performances and private tragedies, of significant moments and the incredibly mundane. The habits, rituals, and actions of its population, the lived experiences within the city define it as something that is always current, always in constant, random movement.
RE-PLACE BERLIN web-based urban project - reveal and celebrate everyday rituals - map out frequent routes - recording regular patterns and particular moments - relates to the lived experience of those who dwell there - become a tourist of someone else's everyday ritual - document and share observations and discoveries made along the way - points of intersection develop between the routes - the city remapped as a network of lived experiences - understand the city - residents interacting with it – the routes we follow and the moments where these routes cross, overlap, run parallel or tangent to each other.
http://www.re-place.info/index.html
Two young architects in a red camper take on Norway’s architectural ills.
Håkon Matre Aasarød and Erlend Blakstad Haffner roused community support to preserve a firehouse that was scheduled for demolition. The building and the adjacent town square, they had learned, were going to be turned over to a shopping-center developer. Aasarød and Haffner returned to the site repeatedly during the school year, and ultimately proposed adapting the brick tower into a regional contemporary art headquarters. “We found this more interesting than school,” Haffner says, “and decided that we would go into architecture to make positive social changes.”
A year later the newly minted graduates established Fantastic Norway, making field trips their MO. With a beat-up car pulling a Bjølseth camper, Aasarød and Haffner spent 30 months traveling to a dozen cities, identifying local ailments—an underused public space, a preexisting design that had gone sour—and inviting residents into their mobile office to brainstorm solutions. “People feel threatened by completely new ideas because often they don’t participate in the process,” Haffner says. Listening, Fantastic Norway’s success suggests, is good business.
TXT: http://www.metropolismag.com/cda/story.php?artid=3094
http://www.fantasticnorway.no/